Ben Nicholas
Ben Nicholas
Artist and Concept Designer. Ubisoft, 343, Adidas, CA
Montreal, Canada

Summary

Hard surface artist and concept designer. I've designed conceptual products for Adidas, and have since moved into games working on such titles as Republique, Halo 5, and Halo Wars 2.

Passionate about art, design, and narrative; and how they relate to gameplay. Always interested in new opportunities.

Skills

Hard Surface ModelingEnvironment DesignWritingConcept Design3D ModelingEnvironment ModelingConcept Art3dArt DirectionLook Development

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Illustrator
Illustrator
CrazyBump
CrazyBump
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Productions

  • Ca33ebef 40f0 483e 8ebc 57d67b3fd0fd
    • Video Game
      Halo Wars 2
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Creative Assembly
  • Halo 5 guardians
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      Hard Surface Environment Artist
    • Company
      343
  • R%c3%a9publique cover.jpeg
    • Video Game
      Republique
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Camouflaj

Experience

  • Senior Environment Artist at Ubisoft Montreal
    Montreal, Canada
    January 2017 - Present

  • Senior Environment Artist at Creative Assembly
    Horsham, United Kingdom
    December 2015 - December 2016 (1 year)

    Environment artist on Halo Wars 2. Helping redefine Halo visual languages for an RTS.

    Leading a team of 6 and providing direction on updated Halo art direction. Providing feedback to the concept team as well to keep visual languages in line with the mainline Halo franchise.

  • Hard Surface Artist at 343 Industries (Microsoft Game Studios)
    KIRKLAND, United States of America
    March 2014 - December 2015 (1 year 9 months)

    Working on hard surface environment art consisting of large scale vista work, architecture, interiors, and set dressing.

  • 3d Concept Designer at Adidas
    Portland, United States of America
    April 2011 - April 2013 (2 years)

    I was one of Adidas' only dedicated 3d concept designers. I worked on design briefs and concepts for footwear, along with building presentations for my pitches and 3d printing my designs. I spent a brief period at the Adidas global headquarters in Germany teaching designers 3d tools and helping establish a new 3d pipeline.

  • Environment Artist and World Builder at Camouflaj
    Bellevue, United States of America
    May 2012 - March 2013 (10 months)